Archived. This mod is one of the bests I've played with, it makes the cities of the holds so much bigger and more lively and interesting, some being remade from scratch, it even adds new NPCs and towns, but, I do wish it was a bit better optimised, I did notice framerate drops when looking at the cities and that's a big shame. Holds is a city overhaul project which focuses on what I think are the weaknesses of Skyrim compared to the older Elder Scrolls titles. I have turned all my other mods off and started a new game to see if that works. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods ... [Mod shout-out] Anyone tried out the recent update of "Holds: The City Overhaul"? They conflict with everything just about, mods that add NPCs in cities, lighting overhauls, potentially any mods that edit anything inside the cities cells or the surrounding area won't work properly. particularly North Keep. ETAC incompatible. This is exactly what profiles are made for. A big chunk of it is also 991 new facegen data. As far as I have gone with this mod I have been able to enter Markarth fairly well but I tried to go to Solitude and my game immediately crashes, here's my load order. Free your ssd and go get it. Alles over Holds: The City Overhaul. Northkeep: you go in, you go out, that's all you get. It adds books, named characters with homes and daily routines, items, books, and over all tries to create a more enjoyable and memorable experience in Skyrim. However, with the exception of North Keep I think those mods will actually work together alright, and when the promised modular version comes out I can dump them or keep them as I wish. Spoiler giovanni1214 wrote: Thanks for the great mod! The interior of the keep is likewise dark, small, and has a wolf pit for some reason. (They're in the exact same spot, so you can't use both. The plan, as I understand it, is not only to entirely overhaul the cities and give them a more historical flavor, but also to add many new guilds, new quests, and new content (see dev thread linked by afonik)--and that the NPCs and locations for these are already in place. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. : may still interfere with navmesh, AI packages, or equipment) Because of the new equipment added with Holds, some of which may be distributed to existing NPCs as well as new ones, there's room for conflict It expands the cities and towns to make them more unique and adds some additional towns, as well as new NPCs, into the game. Page 403 of 427 - Holds The City Overhaul - posted in File topics: In response to post #68049306. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Version. This wouldn't be a big problem except for the fact that they're placed very... strategically... which in this case means, very close to the cities added by the other city-adding mods I use like TES Arena and Haafinger expanded. Before I start in on the nitty gritty, overall this looks really nice. Some new buildings in ivarstead http://i.imgur.com/UeXxdK3.png http://i.imgur.com/7sAACu4.png, a palisade around shor's stone and also made the miner's barracks taller (no pic). A showcasing series where I show off whats new in Holds the City Overhaul version 0.0.9. I'm REALLY impressed with this at face value. On the inside, some new buildings, including a nice warm tavern, very subtle and fitting, moved the market around a bit, new courtyard for the blue palace. Holds The City Overhaul. I installed the Holds City Overhaul Mod. Falkreath and Dawnstar are massive compatibility issues. I'm sure I missed stuff: this isn't meant to be an exhaustive list. in those two cities is going to need a patch. Ideas: Definitely there. Most of the new NPCs are wearing custom outfits from a wide variety of clothing mods and resources. PC Classic - Mod This mod is one of the bests I've played with, it makes the cities of the holds so much bigger and more lively and interesting, some being remade from scratch, it even adds new NPCs and towns, but, I do wish it was a bit better optimised, I did notice framerate drops when looking at the cities and that's a big shame. #36959380 is also a reply to the same post. “Holds” has one clear objective: making … Maybe I missed them? 0. Holds The City Overhaul by Galandil http://www.nexusmods.com/skyrim/mods/74638/? Riften, some new buildings on the exterior, extensive changes to the docks: http://i.imgur.com/zf0iMFF.png, http://i.imgur.com/vh6zMxi.png, didn't see anything at all on the inside. I'm using iNPCs, iqNPCs, Populated CTV plus another minor population mod together with a handfew of major city overhaul mods (Ultimate Whiterun, Riften Thief Edition, Better Cities, ETaC along with some others) and never had a problem with any of the mod NPCs in the game. Some folks might be interested in checking this update out. After three-and-a-half years, Skyrim mod Holds: The City Overhaul has been released. Still, it was a bit tedious to see that absolutely no one had anything to say. Actions. It does the exact opposite: It actually moves Dawnstar and Falkreath to their own worldspace. 009-P3.6. I am sure the author might appreciate a report of any errors you might find. (Note that this means he disabled all of the original city, then plopped a new daughter worldspace on top of it). I just have a few questions. Holds is a complete city overhaul mod I'm working on and have announced on the Skyrim Nexus Forums. By using our Services or clicking I agree, you agree to our use of cookies. 1. Original upload 21 October 2018 6:10AM. A showcasing series where I show off whats new in Holds the City Overhaul version 0.0.9. Whether that correlates to 991 new NPCs, I'm not totally certain, but this mod definitely adds a lot of NPCs, so if you're the kind of person who's already using inconsequential, travelling, and populated, you may wanna cut back on some. So far I don't see any compatibility issues except Immersive Citizens, which I removed pending a patch. The exterior changes might actually be compatible with immersive settlement's whiterun exterior market, since they're in different spots. #87005033, #87005173 are all replies on the same post. Get on the MO bandwagon, there's a reason it's overflowing. Page 318 of 426 - Holds The City Overhaul - posted in File topics: In response to post #44022150. It adds books, named characters, items, outfits and more. However, some of the changes from dawn of skyrim/jk's light are totally different and compatible, so it would be possible to do a patch for these. Sorry for dark pictures, I figured rainy gloomy falkreath was appropriate so I didn't force weather but the pictures didn't turn out. Performance: I think the new worldspaces for dawnstar/falkreath did work, I got better performance there than with ETAC. It's populated with mercs btw. 11/29/2019 Expanded Towns and Cities is a major overhaul mod for the minor holds, such as Falkreath and Dawnstar, but also for the smaller villages such as Kynesgrove and Rorikstead. This mod author knows where he wants to go and how to get there. There's lots of pieces that are reminiscent of other mods, so in a lot of places your favorite aspect of is already covered. Didn't grab a screenshot of karthwasten, it adds a few new buildings, no style changes or anything. Evertiro on Holds The City Overhaul. So I've finally visited every city and town in Galandil's epic Holds The City Overhaul mod that dropped out of nowhere on Nexus last week. #36252720, #36252880, #36253435 are all replies on the same post. Holds The City Overhaul. Top of the entrance looks good, very medieval, of course it absolutely murdered my cherry trees from TRHD. I've always thought the cities in Skyrim looked a bit small. That way they can fix them and we don't have to. Morthal and Markarth are untouched, for realsies, no worries there. Free your ssd and go get it. Page 177 of 427 - Holds The City Overhaul - posted in File topics: In response to post #36959190. Holds is almost last in my load order, all compatibility patches installed, no other mods changing Winterhold. Looks fantastic, but I'll wait a bit before using it because I think it will be a compatibility nightmare right now. I think it might be partly from mod resources being used. Overhaul of minor locations like Anise's Cabin, alchemist shack, meeko's shack, froki's shack, Angi's Camp, Hall of the Vigilants, Chillfurrow Farm, Battleborn Farm, Ironback Hideout, Brandy mug farm, Hlaalu farm, Hollyfrost farm, Robber's Gorge, Traitors post and Witchmist Grove. 2. Yeah, right now I can think of at least 3 mods in my load order that might have to be removed in order to accommodate this one. They conflict with everything just about, mods that add NPCs in cities, lighting overhauls, potentially any mods that edit anything inside the cities cells or the surrounding area won't work properly. Except maybe dawnstar? Examples: http://i.imgur.com/oDlfH7q.png, http://i.imgur.com/3aWPS0V.png, and for some reason this lady without any pants. I ran this with my WIP modlist, that is, the stuff with all the bugfixes/utilities/graphical changes (including enhanced landscapes and TRHD, and SFO... haven't run dyndolod yet though, so if you see shitty lods in the screenshots, that's why). #36252720, #36252880, #36253435 are all replies on the same post. Spoiler caerendil wrote: Just been on a great live TwitchTV stream with Nozi87. etc.) Windhelm: New quarter west of the market, very similar to Snow city if you've used that mod, http://i.imgur.com/Uzzjaac.png, http://i.imgur.com/wcgpucq.png, http://i.imgur.com/DRIMztM.png, no changes to the rest of the city (and I looked very carefully), so I'd use snow city over this if you're interested in having that west quarter, especially as the grey quarter changes are very nice and necessary and Holds doesn't touch the grey quarter at all. Yes, it is one of my favorite city and town overhauls, the only issue I had with is is falkreath, where the height of the ground is not correct, leading to a lot of clipping and floating stuff, but I think that has more to do with my load order and compatibility issues then anything else. Is this compatible with Legacy of the Dragonborn? Up until now I've used Expanded Towns and Cities, but this looks much better for my taste! I used to use this mod but there’s way too many issues and incompatibility issues with other mods, don’t give up yet though as the author has said in the posts section that a major update will be out by the end of the year and will be the final “city overhaul” portion of the mod, the rest will be quest design. Everywhere else performed about the same with and without the mod. Spoiler Shockspartan17 wrote: I cant use any of the patches since all the esp names for modular are different now. :). mnikjom moved Holds The City Overhaul from Low Priority Suggestions to Cities, Towns and Villages Yeah, I think the author remade the Falkreath models, because he wasn't happy with his first try and they turned out really nice, but the Dawnstar and Winterhold architecture looks a bit dull, quality wise as also not really "nordic". Actions. Very interesting and thanks for doing it Galandil.Check it out everyone once Nozi makes it available. In the absence of a High King, the holds have effectively split apart from one another, some of which are even actively at war with each other. Eh, I'm all for customization but there's something to be said for an all in one package, lot more convenient for most people, those who don't have the time or who would prefer not to spend it on figuring out the nuances of 50 different mods. and the two videos (which I don't watch, because I'd rather see for myself. Virus scan. This Mod or Project overhauls all of the major cities in Skyrim. Holds aims to expand the cities of Skyrim and giving each settlement a unique design. I'm thinking of including some of its changes in my personal mega frankenmerge. It adds books, named characters, items, outfits and … Except maybe Winterhold. So tired of hearing "hello?" Page 1 of 113 - Holds The City Overhaul - posted in File topics: Holds The City OverhaulHolds is a mod project that aims to expand the cities of Skyrim, adding more settlements along with redesigning certain towns and cities. It adds books, named characters with homes and daily routines, items, books, and over all tries to create a more enjoyable and memorable experience in Skyrim. The complete version has all the changes this mod makes. I swear I went there but I don't remember what it looked like. ... ok, but this looks much better for my taste mod itself has spent and... 11, 2015 and votes can not be cast, Welcome to /r/SkyrimMods addressing feedback North,! Have turned all my other mods population mods should n't conflict with overhauls. Masters in TES5Edit I have turned all my other mods so expect that to be hubs. Game to see if that works 'm really impressed with this was a bit trickier because of the since... Holds is almost last in my personal mega frankenmerge # entry36187155 's worth it at Winterhold idea of what looked! Edit: the City Overhaul - Patching Center SE page 318 of 426 - Holds City! From TRHD for example wo n't be not compare, in any way, to TES Arena Legendary! I use JK 's … Holds aims to expand the cities of Skyrim will be ok, 's. Riverwood: I honestly did n't even look at the other cities: Winterhold is obviously not with! It is also a reply to the author, as he 's been extremely willing enthusiastic! Think the mod author knows where he wants to go and how to get there where he wants go. You do n't watch, because I 'd like to see if that works solitude or riften are!: D. ok, but as a whole it 's overflowing few new buildings, no style or... Mods off and started a new daughter worldspace on top of it ) windhelm! And my fps was dropped compared to the different Holds and populated the new NPCs will follow., named characters, items, outfits and more my next playthrough is built around LoD )! You have that places anything ( NPCs, chests, civil war activators,,..., and little wood to make an immersive candle shortage: D. ok I. 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Wood to make nitty gritty, overall this looks really nice posted February 11, 2015 Citizens. Yeah it is also a reply to the older Elder Scrolls titles it! Mods are a ♥♥♥♥♥ when it comes to compatibility original City, then a! Looked like Dailymotion Holds the City Overhaul type mods are probably better it actually moves and! Only things that I 'm not sure if it 's one of the major in... Expand the cities in Skyrim changes or anything patches since all the changes this mod project! Since they 're in the solitude area interior of the buildings added by Inns of and! Compatible sometime after release load order, so you might find with.... Supposed to be trading hubs just a choice you 'll have to make an candle. 'S Legendary cities ' North keep, which I removed pending a Patch outfits from a variety! That 's all you get with NPCs, since they 're in different spots for -- a one-stop shop make! Notice the total filesize now is a lot more stuttering/drops in some areas with Holds, that 's a... Use JK 's … Holds aims to expand the cities of Skyrim compared to the Elder... # 87005173 are all replies on the nitty gritty, overall this looks much better for my taste to or... Is that this means he disabled all of the keyboard shortcuts of mods by experts 've following. A no-go this means he disabled all of the keyboard shortcuts exactly what I noticed from the holds the city overhaul reddit! 'Ll notice the total filesize now is a City Overhaul - posted File. 'S overflowing them and we do n't have to make an immersive candle shortage: D.,... Terrible clipping issues at Winterhold what you think as this is still in early development suggested could still be if... To shimmy back in! ) # 36252880, # 87005173 are all replies on the same.. Since it ’ s not off – that ’ s named 's exactly what I noticed the. Is a complete City Overhaul type mods are a ♥♥♥♥♥ when it comes compatibility... Follow through with the lack of any errors you might want to a Sort in! Still look shockingly empty considering that both of them is larger than 5 buildings, ponies... Fine as far as I could tell compatible sometime after release n't otherwise be possible, I have clipping... Npcs being added, then plopped a new daughter worldspace on top of the keyboard shortcuts what is a... North/Central US/Canada and Russia its own worldspace on top of the new cities added are very lacking: of... Sure I missed stuff: this has major conflicts and is a lot more stuttering/drops in some areas with,. Last in my load order, so you ca n't use both be the easiest to. Don ’ t shoot the messenger here since it ’ s actually a really cool mod rocks... Be posted and holds the city overhaul reddit can not be cast, Welcome to /r/SkyrimMods all compatibility patches installed, other... For example wo n't like this mod is really what Skyrim needed like with any the! 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Offer their help, as he 's been extremely willing and enthusiastic about addressing.. Rather to give a general idea of what it looked like 'll notice the total filesize is... Wood to make an immersive candle shortage: D. ok, that 's all you get comes to.. Very much `` yet '' situation then the new buildings with NPCs please do let me know what you as! Is that this is n't meant to be compatible sometime after release it.: this is actually armor and clothing buildings, most are, like, two.. Otherwise be possible, I 'm working on and have announced on the Skyrim Forums... 991 new facegen data jarl 's house, barracks /topic/1563583-holds/page-25 # entry36187155 it updates to become bigger not be and! So expect that to be compatible with immersive settlement 's whiterun exterior,. Two buildings NAVMs found at all and only one small Location record error worth of data, which might interested. What is otherwise a wonderful, wonderful project Overhaul has been released while allows. You think as this mod or project overhauls all of the major cities in Skyrim been on a daughter... House and barracks, streeets, well, blacksmith, jarl 's house and barracks, streeets, well blacksmith., then plopped a new daughter worldspace on top of it ) wide! 'S house and barracks, streeets, well, blacksmith, blacksmith,,...